Polyphonic Synth with StandingWave2
(Interactive – click on letters to activate, then use your keyboard)
I’ve been working on a Simon-like game in order to stretch my AS3 knowledge, and I’ve been running up against some of Flash’s known issues regarding playing sounds at exact times. I stumbled upon StandingWave2 while searching for developments in the sound-in-Flash arena, and after just a few hours of messing with it, I am HOOKED. I’m not yet sure that it’s going to solve the particular issue I was having with the Simon game, but it’s spurred a few tangential ideas that I may try out first.
In any case, the movie at the top of this post is my first go with the StandingWave2 library, made in the course of a few hours on Sunday. I’m looking forward to more experiments.