I’m getting ready to head to Seattle tomorrow for the Decibel Festival. I’ll be performing graphics live for Dilo on Friday night and Daedalus on Saturday. I’ve spent much of the last two days prepping content and working on (yet another) new performance system/style, and decided to take a break from staring at the screen [...]
Author Archives: Momo the Monster
Pan Filter for Realtime Sound Synthesis in Flash
(Interactive – click on letters to activate, then use your keyboard. Works best with headphones.)
I wanted the ability to pan sounds for the game I’m working on. I wrote a quick note to Joe Berkovitz, who developed the Audio library I’m using. He suggested I write the filter [...]
New Flash Game In the Works
A teaser for a Flash game I’m working on involving a Squid.
Polyphonic Synth with StandingWave2
(Interactive – click on letters to activate, then use your keyboard)
I’ve been working on a Simon-like game in order to stretch my AS3 knowledge, and I’ve been running up against some of Flash’s known issues regarding playing sounds at exact times. I stumbled upon StandingWave2 while searching for [...]
Master Control System
A 2-Player Interactive Video Station designed for temporary installation near loud music.
Getting MIDI and OSC into Flash
Following up on my post about Controlling Flash with a Monome, I’ve done a bit more research on the ways to get controller data in and out of Flash.
My current conclusion: Oscar for OSC, Red5 for MIDI. Read on for the details.
Oscar
In Short: OSC to Flash, one-way, Mac-only.
Details: The slickest of the controller translation apps, [...]
APC40 Audiovisualism and Corn Dogs
My first go at Audiovisual Performance with my APC40
faderTouch DIY touchscreen
Just got a video update from VJ Fader, who has recently relocated across the world to Beijing.
His ‘faderTouch’ system is a homebrew rear-projection single-touch screen which he uses to control custom Processing sketches.
The current version is an aluminum frame with wood legs, and a 10 lumen pico projector bouncing off a mirror.
Master Control Station is Shaping Up
Almost done building an interactive art piece for this year’s Portland Burning Man Regional Event.
