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Category Archives: flash

Scaling Nightmares in AIR

I spent way too long on this, hopefully someone else can benefit from my trials. I’m currently developing a system for playback and control of live visuals using Ableton Live and Flash – more on the details of this project soon. One of the core needs is to have controls in one window and playback [...]

Bridge Invaders AIR Drawing Application

  While I was freelancing at Wieden+Kennedy, the PDX Bridgefest crew got in touch, looking for collaborators, and WKE gave me the chance to jump on board! I decided to augment an application I was developing and create a way for festival attendees to tag on the bridge without breaking any laws, and thus the [...]

CopySwitch – Change Text in a Batch of FLAs

A handy tool for banner slaves

Pan Filter for Realtime Sound Synthesis in Flash

(Interactive – click on letters to activate, then use your keyboard. Works best with headphones.) I wanted the ability to pan sounds for the game I’m working on. I wrote a quick note to Joe Berkovitz, who developed the Audio library I’m using. He suggested I write [...]

New Flash Game In the Works

A teaser for a Flash game I’m working on involving a Squid.

Polyphonic Synth with StandingWave2

(Interactive – click on letters to activate, then use your keyboard) I’ve been working on a Simon-like game in order to stretch my AS3 knowledge, and I’ve been running up against some of Flash’s known issues regarding playing sounds at exact times. I stumbled upon StandingWave2 while [...]

Getting MIDI and OSC into Flash

Following up on my post about Controlling Flash with a Monome, I’ve done a bit more research on the ways to get controller data in and out of Flash. My current conclusion: Oscar for OSC, Red5 for MIDI. Read on for the details. Oscar In Short: OSC to Flash, one-way, Mac-only. Details: The slickest of [...]

Monome Controlling Flash – First Results

A proof-of-concept where my Monome 128 controls a Flash movie.